Open Match is an open-source, scalable, flexible, and extensible matchmaking framework that grows with the needs of your game. It provides the tools to control how your players are connected for a fair and enjoyable experience while removing concerns about scaling to handle an unexpected surge of players. …

I’ve been working with some Google APIs in Unity, and while it has been fun, it was not an easy task getting them to work. I’ve decided to pass along my steps to working with Google APIs and Unity in part to answer questions/requests I frequently received at game conferences…

So I’ve hit my first Googleversary working as a Developer Advocate and thought it would be a great idea to write a post about how it has been working at Google so far. I’ll touch on my journey, my team, responsibilities and work-life balance.

Orientation

I’ve been getting back into playing multiplayer games lately and I’ve started looking for interesting things to build while playing. One game I have enjoyed in particular has 16 players all spamming chat playing detective to find a group of evildoers among us. I was inspired to build a chat…

Part 2: The Unity Editor

If you read through Part 1 of this series, and now you’re continuing with Part 2, then it is apparent you have a fairly strong interest in Unity from a beginner’s perspective. After spending some extended time with Unity and online courses, I noticed that one resource missing for beginners…

Part 1: “Why use Unity?”

If you’re reading this then you may have stumbled across this post in an effort to begin a journey in game development. I’m here to help you gain some understanding of the elements of game design. I mean let’s be serious… You wouldn’t show up to play a sport without…

Jon Foust

Developer Advocate @ Google. Gamer. Maker. Trying to make things easier for others by doing the hard stuff myself. Opinions are my own.

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