Jon FoustCreating a Game Frontend: Setting up Protos and Services in C#This post is part of a series of posts on Open Match. If you want to follow from the beginning start with the Overview and then read the…6 min read·Dec 15, 2020----
Jon FoustOpen Match: Writing a Skill Based Match FunctionIf you’re still following along, we’ve explored Open Match services and how they help build your game’s matchmaker. Skill based…4 min read·Oct 6, 2020----
Jon FoustOpen Match Deep DiveIf you’re still following along from my previous blog post, this is all about Open Match. Open Match is a flexible, scalable, and…4 min read·Sep 11, 2020----
Jon FoustOpen Match OverviewOpen Match is an open-source, scalable, flexible, and extensible matchmaking framework that grows with the needs of your game. It provides…3 min read·Jul 25, 2020--1--1
Jon FoustBridging the Language Barrier for GamersUsing PubSub and Translation API’s4 min read·Jan 14, 2020----
Jon FoustUsing GCP NuGet Packages with UnityI’ve been working with some Google APIs in Unity, and while it has been fun, it was not an easy task getting them to work. I’ve decided to…4 min read·Aug 5, 2019----
Jon FoustYear One at GoogleSo I’ve hit my first Googleversary working as a Developer Advocate and thought it would be a great idea to write a post about how it has…8 min read·May 20, 2019----
Jon FoustCreating a Chat Using Pub/SubI’ve been getting back into playing multiplayer games lately and I’ve started looking for interesting things to build while playing. One…5 min read·Mar 18, 2019--1--1