Jon FoustCreating a Game Frontend: Setting up Protos and Services in C#This post is part of a series of posts on Open Match. If you want to follow from the beginning start with the Overview and then read the…Dec 15, 20201Dec 15, 20201
Jon FoustOpen Match: Writing a Skill Based Match FunctionIf you’re still following along, we’ve explored Open Match services and how they help build your game’s matchmaker. Skill based…Oct 6, 2020Oct 6, 2020
Jon FoustOpen Match Deep DiveIf you’re still following along from my previous blog post, this is all about Open Match. Open Match is a flexible, scalable, and…Sep 11, 2020Sep 11, 2020
Jon FoustOpen Match OverviewOpen Match is an open-source, scalable, flexible, and extensible matchmaking framework that grows with the needs of your game. It provides…Jul 25, 20201Jul 25, 20201
Jon FoustBridging the Language Barrier for GamersUsing PubSub and Translation API’sJan 14, 2020Jan 14, 2020
Jon FoustUsing GCP NuGet Packages with UnityI’ve been working with some Google APIs in Unity, and while it has been fun, it was not an easy task getting them to work. I’ve decided to…Aug 5, 2019Aug 5, 2019
Jon FoustYear One at GoogleSo I’ve hit my first Googleversary working as a Developer Advocate and thought it would be a great idea to write a post about how it has…May 20, 2019May 20, 2019
Jon FoustCreating a Chat Using Pub/SubI’ve been getting back into playing multiplayer games lately and I’ve started looking for interesting things to build while playing. One…Mar 18, 20191Mar 18, 20191